AI Insights · Timothy · January 2024
Top Down Games on iOS in Australia Q4 2023
Analyzing the performance of the top 5 top-down games on iOS in Australia during Q4 2023, including metrics on downloads, revenue, and weekly active users.
In Q4 2023, the top 5 top-down games on iOS in Australia demonstrated varied performance across downloads, revenue, and weekly active users. Here’s an in-depth look at their metrics, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw a dynamic revenue stream, peaking at around $375K in the week of November 20. Downloads for this game fluctuated, with a low of approximately 12.5K in early December and a high of around 20.9K at the start of the quarter. Weekly active users remained relatively stable, hovering around 45K to 51K throughout the quarter.
My Perfect Hotel by SayGames LTD experienced a declining trend in revenue, starting at roughly $6K at the end of September and dropping to around $2.7K in early December, before a slight rebound to about $5K in the final week of December. Downloads followed a similar pattern, decreasing from approximately 33K to around 9K, with a notable spike to 14.3K in the last week of December. Weekly active users displayed a downward trend, from about 70K at the end of September to around 38K by mid-December, before rising again to approximately 45K at the end of the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. had consistent revenue, ranging from about $2.4K to $3.8K, with a peak in the last week of December. Downloads showed a significant increase, growing from approximately 10.9K in early October to around 26.3K by the end of December. Weekly active users saw a steady rise from about 95K to 125K over the quarter.
Block Blast! by Hungry Studio had no reported revenue. However, downloads steadily increased, peaking at around 24.2K in the final week of December. Weekly active users also showed growth, starting at about 39K and reaching approximately 62.5K by the end of the quarter.
Among Us! from InnerSloth LLC maintained a stable revenue, with figures around $700 to $1.3K throughout the quarter. Downloads exhibited an upward trend, starting at approximately 9.7K in early October and climbing to around 16.9K by the end of December. Weekly active users fluctuated but ended on a high note, increasing from about 19.7K in late September to approximately 26.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.